![]() "Burnout Championship Drag Racing Review". " March 20, 1998: Bethesda announced that Burnout, their drag racing simulation, has shipped and should be hitting stores in the next few days." "Managing to be creative in the business of fun". ^ McNamara, Marie (September 7, 1998).Much of the game was spent in the building and testing of the cars to be raced in competition with either AI racers or online against other humans. ![]() ĭepending on the class of car being raced, individual races may last only as little as six seconds. Although the game did not simulate forced induction engine designs, the PCE Player's Choice Edition did feature nitrous oxide injection. During the game's peak popularity, there was a large and very active organization called the Simulated Hot Rod Association (SHRA) that mimicked NHRA and ran competitive events. The game supported online multiplayer via IPX on LAN, dial-up modem, and Internet over Mplayer and Kali. It utilises Bethesda's XnGine and an adaptation of Motion Software's PC-Dyno. Burnout is a drag racing simulation, featuring both heads up eliminator and bracket racing.
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